Characteristic for mobile games monetization hard and loud the name given to the fruit: The Elder Scrolls: Blades collected a large profit. However, earlier critics and journalists reported that the game is actually a failure, and not worthy of attention among gamers.
According to analysts ‘ estimates Blades enriched Bethesda for $ 1.5 million during the first month of release. During this time in the game, there were about 1.3 million users. Half of them came to the project in the first week after its release.
It is noteworthy that 73% of revenue came from the wallets of American players, next on the list are UK users (5% of revenue). On average, Bethesda gets with the Blades 50 thousand dollars of income every day. It is necessary to say that the game has already paid for itself, so you can call this part of the game is quite profitable. Don’t forget that the game itself does not have any deep plot, but the atmosphere of the world of magic still passes.
At the same time, the game was not so popular as it is released in 2015, the Fallout Shelter, which in the first month of release could be sold for $ 8.7 million.
Recall that Huawei has again postponed the launch of flexible Mate X, the price of which reaches $ 2,500. It is noted that the company is not yet ready to introduce a smartphone in order not to repeat the mistake Samsung flexible smartphone which broke down 2 days after the start of operation. It is reported that the screen just broke, and the reason for this can be got dust under the screen. Samsung also moved the sales flexible smartphone because of the massive damage.
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